Kyle Shepherd | Portfolio
Kyle Shepherd - Gameplay Programmer
programming, programmer, unity, unity 3d, c#, falmouth, gameplay, ai, ui, graduate
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Kyle Shepherd

Hey There!

About Me

Hi, I’m Kyle, I’m 23 and I’m a game developer. My specialism is programming, and I am partial to gameplay, AI and UI programming. I have recently graduated from Game Development: Programming at Falmouth University, where I received a 2:1.


For the most part, I work in Unity and C#. I have a lot of experience using Perforce, Subversion and Github, as well as working daily with Agile. I am able to pick up new skills and tools quickly, and continuously improve them over time.


On my site, you’ll find projects ranging from personal work to game jams to university projects, so please take a look and give me some feedback if you’d like!


View my resume here!

Skills and Tools


Version Control




Agile Development

Adobe Photoshop


Some of my projects…

My first freelance project, working with creative artist Whoopi in collaboration with House of Vans London. The project was a rhythm-based game combining the worlds of skateboarding, music and video games. Whoopi created custom arcade cabinets and supplied me with art from an artist friend of his to create the 3 game modes played on the 6 cabinets.


As the only Unity developer for this project, I did everything in the engine. From importing and setting up sprite sheet animations, creating high score managers and everything else you see in game.


Check out the Behance project here!

Over the summer of 2018, I did a programming internship with UK games studio Big Robot Ltd. I was the lead programmer on two currently unreleased projects, working with a designer on the team.


For both of the projects, my responsibilities were implementing gameplay features, wiring up UI, implementing and setting up plug-ins amongst other tasks.