Kyle Shepherd | Projects
Kyle Shepherd - Gameplay Programmer
programming, programmer, unity, unity 3d, c#, falmouth, gameplay, ai, ui, graduate
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My first freelance project, working on a rhythm based, infinite runner as part of a collaboration with Vans and House of Vans, London.

I did a programming internship with Big Robot Ltd from May till September 2018. I was the lead programmer on a currently unreleased project in Unity. I focused on UI, Gameplay and implementing middleware plugins.

Get Puck’d is a competitive-couch-multiplayer game set on an ice rink with slide-y controls and over-the-top action. This game was made in Unity, I was the lead programmer and scrum master, focusing on gameplay, UI and systems.  

Trello4Unity is a tool to integrate Trello into a Unity project. This was my first time working with web requests and Rest API. It worked out really well, and I’ve been able to use these skills in recent projects.

Safe Breaker is a an alt-controller project I made using an Arduino and Unity. This was my first time working with hardware, which had a bit of a learning curve. However the end result turned out incredibly, and was even featured on Shake That Button.

Dimension Shift is a first-person puzzle game using gravity-altering mechanics. I was one of two programmers on this project, and it was my first time working with another programmer. I worked on the gameplay and UI for this project, and it’s where my love for the two areas stemmed from.

Finding Rusty is a 2.5D platformer game. I was the only programmer on this team, and it was my first time working in a team. It was an amazing first experience and I feel I learnt a great deal during this project.