In October 2018, I stumbled upon a tweet from WHOOPI (Ashten) asking for a Unity Developer for an upcoming project. I got in touch and started working the same day on his project; a rhythm based infinite runner featuring skateboarding.
For the project, Ashten wanted 3 game modes; flip tricks, grinds and manuals. Each one having the same gameplay loop but with different visuals and music. I was provided with the sprite sheets and art, and worked on getting everything implemented.